Where is appcontroller mm
More info See in Glossary. If you select the Append mode, Xcode preserves changes to this folder between builds. For more information, see documentation about the built-in Profiler. NET assemblies. The machine. NET services such as security and WebRequest.
Xcode refreshes the contents of this folder with every build. Note: On-Demand Resources are only supported when the Data folder is a part of the Application target and not a part of the UnityFramework target. The Libraries folder contains libil2cpp.
The libiPhone-lib. Xcode and refreshes the contents of this folder with every build. Icons and splash screens. Unity automatically manages these files. Editing this file manually each time Unity generates the Xcode project seems error prone, so I'm thinking about adding a post build step using the PostProcessBuild attribute that would apply a patch for generated Unity code.
However, patch files are hard to maintain so I'm looking for alternative solutions. But after I do this another third party plugin Google Play Games that also subclasses UnityAppController using the same method stops working because its app controller is no longer called.
Here is a relevant piece of code from that plugin:. So I was wondering if it's possible to subclass the Unity app controller from multiple places. I ended up swizzling UnityAppController methods and doing initialization in my implementation of them. Simply save this file as AppController. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow.
Learn more. Can you have more than one subclass of UnityAppController? Ask Question. Asked 4 years, 8 months ago. The library is in Xcode and written in C.
What I need to do is make a call to one of the library functions and pass it a UIViewController as an argument. This is so it can have an pre-written email pop-up which the user can then read and click send.
After it's done it will then come back to the Unity game. This is similar to a 'tell a friend' button which is in quite a lot of games. I know how to make function calls in Xcode but I'm really stuck on how to actually get a UIViewController argument sent :s Hope someone can give me some advice on this.
Thanks all -M. Joined: Apr 5, Posts: 26, Dreamora , Jun 22, Joined: Apr 9, Posts: 5, Responding to your PM, basically you have to do what Dreamora has described. I'd say the simplest way is to create a class which extends UIViewController and creates a full screen empty view programmatically.
Code csharp :. JohnnyA , Jun 23,
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