Where is multiply in illustrator cs5
Duplicate objects Search. Last updated on Duplicate objects by dragging. Select one or more objects. Duplicate objects by using the Layers panel. You can quickly duplicate objects, groups, and entire layers by using the Layers panel. Select the items you want to duplicate in the Layers panel.
Do one of the following:. Duplicate selections using drag and drop. Drag and drop artwork into a Photoshop document. Select the artwork you want to copy.
Open the Photoshop document into which you want to copy the selection. Drag and drop artwork from Photoshop into Illustrator. Open the Photoshop document from which you want to copy. Drag and drop artwork to the desktop Mac OS only.
Drag the selection onto the desktop. Offset duplicate objects. Offset objects using the Offset Path command. Specify the offset distance, line join type, and miter limit. Click OK. Offset objects using the Offset Path effect. Offset objects using keyboard.
Hold down Alt and press an arrow key. More like this About effects Stroke an object. Sign in to your account. Use the neutral option when you want to group artwork without interfering with the knockout behavior determined by the enclosing layer or group. Use the off option when you want to ensure that a layer or a group of transparent objects will never knock each other out. You use an opacity mask and a masking object to alter the transparency of artwork. The opacity mask also referred to as masked artwork provides the shape through which other objects show.
The masking object defines which areas are transparent and the degree of transparency. You can use any colored object or raster image as the masking object. Illustrator uses the grayscale equivalents of the colors in the masking object for the opacity levels in the mask. Where the opacity mask is white, the artwork is fully visible.
Where the opacity mask is black, the artwork is hidden. Shades of gray in the mask result in varying degrees of transparency in the artwork. Underlying objects B. Opacity mask artwork C. Masking object filled with black-to-white gradient D. C moved over the area of B and masking B. When you create the opacity mask, a thumbnail of the masking object appears in the Transparency panel to the right of the thumbnail of the masked artwork.
By default, the masked artwork and the masking object are linked as shown by a link between the thumbnails in the panel. When you move the masked artwork, the masking object moves along with it. You can unlink the mask in the Transparency panel to lock the mask in place and move the masked artwork independently of it.
You can move masks between Photoshop and Illustrator. Opacity masks in Illustrator convert to layer masks in Photoshop, and vice versa. For a video on working with opacity masks, see How to use Opacity masks. The Clip option sets the mask background to black. Therefore, black objects, such as black type, used to create an opacity mask with the Clip option selected will not be visible. To see the objects, use a different color or deselect the Clip option.
The masking object is locked in position and size, and the masked objects can be moved and resized independently of the mask. Gives the mask a black background which crops the masked artwork to the boundaries of the masking object.
Deselect the Clip option to turn off the clipping behavior. To select clipping for new opacity masks by default, select New Opacity Masks Are Clipping from the Transparency panel menu. Reverses the luminosity values of the masking object, which reverses the opacity of the masked artwork.
Deselect the Invert Mask option to return the mask to the original state. For example, if you use a gradient-masked object as a knockout, the underlying object will be knocked out progressively, as if it were being shaded by a gradient. You can create knockout shapes with both vector and raster objects. This technique is most useful for objects that use a blending mode other than Normal.
To use an opacity mask to shape the knockout, select the masked artwork, and then group it with the objects you want to knock out. To use the alpha channel of a bitmap object to shape the knockout, select a bitmap object that contains transparency, and then group it with the objects you want to knock out.
Original artwork B. Blending modes let you vary the ways that the colors of objects blend with the colors of underlying objects. Paints the selection with the blend color, without interaction with the base color. This is the default mode. Selects the base or blend color—whichever is darker—as the resulting color.
Areas lighter than the blend color are replaced. Areas darker than the blend color do not change. Multiplies the base color by the blend color. The resulting color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. The effect is similar to drawing on the page with multiple magic markers.
Selects the base or blend color—whichever is lighter—as the resulting color. Areas darker than the blend color are replaced.
Areas lighter than the blend color do not change. Multiplies the inverse of the blend and base colors. The resulting color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple slide images on top of each other.
Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing artwork, preserving the highlights and shadows of the base color while mixing in the blend color to reflect the lightness or darkness of the original color.
Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the artwork. Painting with pure black or white produces a distinctly darker or lighter area but doesn't result in pure black or white. Multiplies or screens the colors, depending on the blend color.
The effect is similar to shining a harsh spotlight on the artwork. This is useful for adding highlights to artwork.
This is useful for adding shadows to artwork. Painting with pure black or white results in pure black or white. Subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base-color values. Blending with black produces no change. Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base-color components.
Creates a resulting color with the luminance and saturation of the base color and the hue of the blend color. Creates a resulting color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with no saturation gray causes no change.
Creates a resulting color with the luminance of the base color and the hue and saturation of the blend color. This preserves the gray levels in the artwork and is useful for coloring monochrome artwork and for tinting color artwork. Creates a resulting color with the hue and saturation of the base color and the luminance of the blend color. This mode creates an inverse effect from that of the Color mode. To change the blending mode of a fill or stroke, select the object, and then select the fill or stroke in the Appearance panel.
You can isolate the blending mode to a targeted layer or group in order to leave objects beneath unaffected. To do this, select the target icon to the right of a group or layer in the Layers panel that contains an object using a blending mode.
In the Transparency panel, select Isolate Blending. To select all objects that use the same blending mode, select an object with that blending mode, or deselect everything and choose the blending mode in the Transparency panel.
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